Races

The most powerful races of La Mondo have always been the Gnolls, Goblins, Gnomes and Elves. Those four have warred between themselves for supremacy, trampling the others under their feet, with few exceptions. Because these four each have a trio of the most powerful gods, most other races can't seem to dominate them, though they have tried. The Gnomes revere Jaill, Maruer and Rhaxmes. The Gnolls have Adaissra, Fidon and Gityx. For the Goblins, it's Dhimzotl, Goiion and Uvstus. And the Elves pray to Chedar, Sujira and Ugdur.

Despite the favor of these gods, the Sylph rose up in the third age, and took the Goblins' place in the tetrarchy briefly in the eighth. The Drow came out from under their rock in the 13th age, claiming the mountain fortresses abandoned by the Goblin Kings, but by the 14th era they were already in decline. When the Kobolds sowed chaos in the 15th age, the Sylph saw their big opportunity, and rose to the top, only to fall by the next age. It took many years for the Goblins and Elves to recover, but the Gnolls never went away and the Gnomes came right back. Indeed it was the Gnomes reigning supreme in the 19th era, followed by the Goblins and Elves, equal in power, and then the Gnolls of course.

But in the 20th age, it seems the resourceful Gnolls will come out on top, so long as the Kobolds don't make too much trouble. The Creator certainly seems to have a sense of humor, priests say, for choosing to bless the same four races, again and again, each through a trio of gods. Perhaps the numerologists are right when they say there is something magical about the combination of four and three.

Playable Races
La Mondo sports a subset of playable races from the Pathfinder and Starfinder SRD. Notably and intentionally absent are pure Humans, who were removed from the palette at setting creation by the players.